Sunday 18 January 2015

Group Interactivity in the Classroom

Beauchamp and Kennewell explore categories of interactivity in group and individual work using ICT (2009).  Following are examples of categories and how they might look in the classroom.


Group interaction: Students may brainstorm ideas prior to embarking upon a group task. This could be done either synchronously or asynchronously using Google docs

Authoritative interactivity: Students may be engaged with a program such as Mathletics where they are competing against members of the class online at the same time.

Dialectic interactivity: Students may work through an interactive learning object (available through Scootle) to solve a problem. The learning object will require the student to understand certain concepts in order to move forward in the ‘game’.
Dialogic interactivity: Students may view a projected app, eg Epic Citadel, and co construct a narrative 
Synergistic interactivity: Students contribute links, images, notes to a padlet which is projected on screen. The padlet can be accessed at a later time for further work.


Reference:

Beauchamp, G., & Kennewell, S. (2010). Interactivity in the classroom and its impact on learning. Computers & Education, 54(3), 759-766.

Collaborative Learning

Collaborative learning can sometimes be confused with cooperative learning. Whilst many teachers may think their students are engaged in collaborative learning, they are actually involved in cooperative learning. Collaborative learning involves students working together to solve a problem or create a product, encountering different perspectives of group members, being aware of their own and others’  strengths and weaknesses, working towards agreement or consensus  in order to share responsibility for deeper understanding(Sing, Wei-Ying,Hyo-Jeong & Mun, p. 6). Cooperative learning is a more scaffolded approach where the teacher sets learning goals, assigns group roles and the task is often completed through a division of labour (p. 7).

The main issue with collaborative learning, particularly in primary school, is the development of skills to work effectively as a collaborative group. Students need to be taught how to:
  • express and support their ideas
  • respond and build upon the ideas of others
  • argue constructively in order to reach consensus
  • select appropriate resources
  • think creatively
  • identify appropriate modes of presentation
  • assume some responsibility for the knowledge building of the group

Teachers can support students in developing these skills over time by focussing on discrete skills and providing scaffolds and guidance in supporting students in their development. Timely feedback from teacher and peers, along with guided self reflection can assist students in moving towards successful group collaborators.

Reference:


Sing, C., Wei-Ying, L., Hyo-Jeong, S. & Mun, C. (2011) Advancing Collaborative Learning with ICT: conception, cases and design. Singapore: Ministry of Education
Retrieved from http://ictconnection.moe.edu.sg/ictconnection/slot/u200/mp3/monographs/advancing%20collaborative%20learning%20with%20ict.pdf

Friday 16 January 2015

Internet Controversies

There are many controversies and issues associated with using the internet. Some are of more concern to different members of the school community. Parents, for example, are very concerned about their children’s safety when online; teachers, also concerned about safety, are also concerned with teaching students to be responsible global digital citizens by adhering to protocols and laws with regard to content/intellectual property. Roblyer & Doering (2014) highlight five potential problems associated with internet use:

https://c2.staticflickr.com/4/3040/2314383724_acf1cea3f0.jpg


  1. Accessing sites with inappropriate material
  2. Safety and privacy issues for students
  3. Fraud on the Internet
  4. Computer viruses and hacking
  5. Copyright and plagiarism issues


Of these five, some will have more impact on the primary classroom and students than others. It is important for schools to do more than have students sign an acceptable use agreement form. Crockett, Jukes & Churches (2011) highlight the fact that ‘we have all become global citizens in a digital world’ and propose six main principles to assist students in understanding appropriate use of digital tools and the internet:
  • Respect themselves
  • Protect themselves
  • Respect others
  • Protect others
  • Respect intellectual property
  • Protect intellectual property
A solid program that is successful in supporting students to develop these principles will contribute to addressing the five potential problems identified above.
Whilst schools employ various internet filters that can prevent access to much of the inappropriate content on the internet, no filtering system is foolproof. Nor can it  be assumed that homes have filtering software installed. Students must be given strategies to deal with the possibility of encountering inappropriate material (eg close the lid of the device and tell a teacher/adult). Teachers must also be vigilant with regard to checking sites recommended to students, considering keywords students may use when researching and, in some instances, providing students with links to sites.

With regard to safety and privacy, schools must emphasise to students and parents the importance of keeping personal information of themselves and others private, particularly name, address, phone numbers, location. Schools must be aware of the potential for cyberbullying and take action when incidents are brought to attention.
Fraud on the internet is not a major issue for primary school students, but being aware of its existence will help them to understand the scope of problems they may face in the future.






Computer viruses and hacking is a real threat whenever students are on the internet, particularly when using email. Students need to be educated in recognising potential risks including , for example, not opening attachments in email from unknown senders or clicking on ads on sites. The problems these threats pose to school networks should not be underestimated.


Copyright and plagiarism is a significant problem area for schools. As stated by Roblyer & Doering (2014, p. 236) the internet is a rich source of documents, images and other resources, much of which is protected by copyright laws. As global digital citizens, students must  respect and protect the intellectual property of others by acknowledging work that is used. Students should be taught how to access creative commons materials and how to reference these and other materials. Doing this in the simplest way possible as early as possible will provide a base to build upon as students move through primary school onto secondary and tertiary education. teachers should also build into their programs skills to help alleviate plagiarism eg effective note-taking, time to become familiar with material so plagiarism is not a response to lack of understanding of time to complete a task.

References:


Crockett, L., Jukes, I., & Churches, A. (2011) Literacy is not enough : 21st-century fluencies for the digital age [iBook] 21st Century Fluency Project Inc.

Roblyer, M., & Doering, A. (2014). Integrating Educational Technology into Teaching: International Edition, 6th Edition, Pearson.

Thursday 15 January 2015

Instructional Software

With the increasing number of ICT devices available to students both at home and school, teachers are challenged to find meaningful ways of harnessing the educational potential of the wide range of available software. It is important that students are not just kept busy using technology, but are actually engaged in learning. Roblyer & Doering (2014) define instructional software as ‘a general term for computer programs designed specifically to deliver instruction on a topic’ (p. 91).Instructional software can be categorised into five main functions, although there can, of course, be much overlap with functions of various software. Roblyer & Doering identify five instructional software functions:
  1. Drill and Practice
  2. Tutorial
  3. Simulation
  4. Instructional Game
  5. Problem Solving


Teachers must be discerning in their selection of instructional software to ensure that it supports students in achieving syllabus outcomes in ways that are appropriate for their particular student needs.

The thousands of Learning Objects available through Scootle would include all five types of instructional software. It can sometimes be difficult to find what you are looking for, but adding outcome code to the search field can provide great results. Searching by topic or keyword can also produce appropriate results.


Following are five examples of instructional software I have used successfully with primary school students.
Drill and Practice: Improve

This is a very useful package, especially when preparing for NAPLAN. Teachers can set tests for students (based on previous NAPLAN tests). On completion, students will receive immediate feedback on their responses and then be directed to learning objects that will allow them to practice the skills required to complete responses correctly. The teacher (and parents) have immediate access to student results. Improved can be accessed through Scootle.

Tutorial: Khan Academy

The Khan Academy provides tutorials in  maths, science, computer programming, history, art history, economics, and more. Many of the subjects have tutorials and quizzes beginning at kindergarten level. I particularly love the way Salman Khan explains the size of the universe.





Simulation: My Neighbourhood

My Neighbourhood,by Landcom,is a hit with students. I have used it when looking at Built Environments in Science as well as My Community in HSIE. Students are able to explore different types of communities, make decisions about town planning and much more. It is one of the best simulation games I have come across for primary students. It could even be used with secondary students.


Instructional Game: Count Us In.

This has been around for many years but is still relevant for infants classes learning number. I love that it is Australian. It is also useful for young students to practice their mouse skills at the same time.



Problem Solving: Murder under the microscope


This site takes problem solving to a whole new level. It is aimed at Stage 3-5 students and is focussed on the Science syllabus - environmental issues. I have used it with Stage 3 students but some have struggled. It is ideal for a group of Gifted students. If done with the whole class, support is needed for students with low to mid ability.




Reference:
Roblyer, M., & Doering, A. (2014). Integrating Educational Technology into Teaching: International Edition, 6th Edition, Pearson.

Wednesday 14 January 2015

Lesson Planning with ICT

The most important consideration when planning a lesson using ICT is to ensure that the learning is the centre of your intentions - not the use of ICT. At times, a task is better (and more quickly) completed without technology. Many of us would be rich if we had a dollar for every time we heard the phrase, “it’s about the learning, not the technology.”



Simmons and Hawkins (2009) caution against rushing in to a decision about what will be done before having  clear aims, objectives and learning outcomes. They also point to Bloom’s Taxonomy as a way to determine appropriate objectives that move through a continuum of cognitive challenge.

Think about the TPACK model - I find it is best to begin with Content and Pedagogy and then find the best fit for the Technology; this way you will not be distracted by the technology, allowing it to detrimentally affect  the content and pedagogy.


Assuming we understand the importance of this, there are other considerations to be aware of when planning a lesson. The most difficult is to ensure you have not planned too much for the lesson. What an experienced ICT user or adult can do in a given period is not representative of what an average child can accomplish in the same time frame.


Some considerations:
  • ensure all students are able to log on (if required). Provide login cards with username and password for children who need it.
  • ensure devices are charged
  • break tasks into manageable sections eg research, image selection/insertion, text, recording
  • have as much preparation work done prior to hands-on activities - eg storyboard completed prior to creating a movie
  • provide video tutorials is appropriate (this could be viewed and practised at home)


Reference

Simmons, C., & Hawkins, C. (2009). Planning to teach an ICT lesson. In Teaching ICT (pp. 54-105). London : Sage Publications Ltd.

Tuesday 13 January 2015

Technology in the Classroom

For Assignment 2 I have chosen the NSW Syllabus for the Australian Curriculum: English Stage 3.

The specific outcome I will address is EN3-2A: composes, edits and presents well-structured and coherent texts.
The content that that relates to the ICT general Capabilities include:
My idea at this stage is to have Stage 3 students creat a welcome pack for new families to the school, specifically for Kinder Orientation.

The program will use iPads and laptops/Chromebooks.

The software I feel may be appropriate:
  • Popplet (iPad/Laptop/Chromebook) for brainstorming ideas
  • Camera (iPad) - photograph and video various places within the school as well as videos of students talking directly to the new families about life at school.
  • Floor Planner (Laptop/Chromebook) - create a basic floor plan of the school to orient the new families to the layout
  • Google doc storyboard (Laptop/Chromebook) Plan what will be included in the video. Feeback from teacher and group members can be given via the comment feature
  • iMovie Trailer (iPad) - a brief, exciting introduction to the school

ICT Changes Things

It seems that the variety of ICTs appearing in schools is growing at a rate many find difficult to keep up with. Where once teachers only had to worry about what to do with a few desktop computers, we now face the challenge of deciding which of the latest technologies on offer we can/should harness in the classroom for enhancing or, indeed, improving educational outcomes for our students. Having decided that we must have the latest, dare I say, gadget in our classroom, what is the process we go through to convince the school community that this is a good idea?
Supposedly we have experimented with the new technology and have seen the educational potential of adding it to our toolkit, but the next step is not always easy, especially when funds are always short. One problem we face is the requirement from various stakeholders to demonstrate how the new technology will improve learning. This in itself is problematic given the speed with which new technologies are appearing and the difficulties with conducting long term research when the ‘goal posts’ keep changing.



Bigum (2012) describes a loop that schools can find themselves in:
  1. New ICT appears in the market
  2. Arguments are put forward as to how this new technology will improve current teaching and learning practices. These arguments are usually made in terms of how the technology will address a particular problem.
  3. The case for the technology is successful and it is introduced into the school.

Before too long, a new technology enters the market and the loop begins again. To justify the expenditure, calls are made to explain or prove how learning is being improved. Bigum states that this search for improvement is a distraction and can cause people to miss the obvious - ICT changes things. Interesting things happen with ICT that are unexpected and bear little resemblance to what what anticipated.

The problem with this loop is that the technology is usually made to fit in with current practices - it would be difficult to successfully make a case for introducing the technology by saying, “let’s just see what happens, how it changes things.” I have attended many parent meetings in primary schools where the parents insist on knowing how the technology will improve learning - it is their main concern. It is therefore necessary to focus, not on improvements that, at this stage, cannot be quantified, but on how ICT has changed the way we do things. When we accept this, we may move towards exploring how school can change to accommodate a more contemporary approach to learning.



Reference:
Bigum, C. (2012). Schools and Computers: Tales of a Digital Romance. Transformative Approaches to New Technologies and Student Diversity in Futures Oriented Classrooms. L. Rowan and C. Bigum, Springer Netherlands: 15-28.

Monday 12 January 2015

Affordance analysis.

In his article, Affordance analysis - matching learning tasks with learning technologies, Bower (2008) presents a design methodology for matching learning tasks with learning technologies. The use of the term affordance was previously unfamiliar to me but Bower has assisted me in understanding how consideration of affordances relating to technology as well as educational goals will greatly enhance the use of ICT in classrooms to meet the varied learning needs of students.
As with all use of technology in school, the first priority is to establish intended learning goals and the possible ways to achieve them. Once established, the affordance requirements of the task/s can be determined. The teacher must decide what it is the students will need to be able to do throughout the task e.g read, write, listen, watch, link, modify and many other affordances (some of which are represented on the figure below).
Whilst determining the affordances of the task, the teacher may begin to consider the elearning tools available that may suit the learning intention and the affordances of that technology.
Although unfamiliar with the term affordances, I have considered affordances of technology when planning for its use in class. It is often what leads to the selection of device for a particular task or component of a task. For example, if students need to capture still or video image, an iPad would be an appropriate device. If students are required to share their work and provide feedback, this could be done using blogging software on either tablet or laptop. However, if students are required to comment directly into a document, this may best be achieved using Google docs on a laptop.

Employing a methodology that focuses on affordance of both task and technology should focus the teacher more on ensuring that the learning task fulfills the pre-identified cognitive requirements and the chosen technologies, in turn, support that cognition. This will, hopefully, ensure rich tasks that can be used as exemplars for others in the learning community. Bower also suggests building a portfolio of approaches for identifying, describing, analysing and allocating technologies for deployment. Affordance analysis provides a means to do this and highlights the critical aspects of the selection process - the cognitive and technological requirements.



Bower, M. (2008). Affordance analysis—matching learning tasks with learning technologies. Educational Media International, 45, 1, 3–15. Retrieved http://www0.sun.ac.za/ctl/wp-content/uploads/2011/04/bowerarticle.pdf