Beauchamp and Kennewell explore categories of interactivity in group and individual work using ICT (2009). Following are examples of categories and how they might look in the classroom.
Authoritative interactivity: Students may be engaged with a program such as Mathletics where they are competing against members of the class online at the same time.
Dialectic interactivity: Students may work through an interactive learning object (available through Scootle) to solve a problem. The learning object will require the student to understand certain concepts in order to move forward in the ‘game’.
Dialogic interactivity: Students may view a projected app, eg Epic Citadel, and co construct a narrative
Synergistic interactivity: Students contribute links, images, notes to a padlet which is projected on screen. The padlet can be accessed at a later time for further work.
Reference:
Beauchamp, G., & Kennewell, S. (2010). Interactivity in the classroom and its impact on learning. Computers & Education, 54(3), 759-766.
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